Today at BlizzCon, the big conference focused on Blizzard/Activision products and IPs, the company officially announced what it's calling Diablo Immortal. After they wipe out the enemy forces, they're joined by several other characters (the remaining Diablo III classes) as Diablo emerges from a huge cloud of smoke.More news: How to Upgrade Your Camp in Red Dead Redemption 2
Blizzard says Immortal is set between the events of Diablo II and Diablo III and follows the villainous Skarn, Herald of Terror, as he travels across the land to gather Worldstone shards and resurrect demon lord Diablo. BlizzCon's Diablo Immortal announcement was the last thing most core fans of the franchise wanted. Players will be able to team up with others in open area locales, but the game will also feature more than a few instanced dungeons. After months and months of rumours, speculation, and a bit of expectation dampening from Blizzard itself, Diablo Immortal was officially announced. (Here's a peek at the map.) Classes will have 12 skills or more, with the ability for you to assign any five of them at one time to an "active skill button".
"I don't think mobile should be a dirty word", Cheng said, explaining that the developers at Blizzard play and enjoy games on all platforms. Just as he's about be killed, he's saved by another of Diablo III's classes, the Wizard.
Since Diablo originated on battle.net Diablo: Immortal will have battle.net integration. It was a blast - the controls are simple and laid out very well, the action feels like classic Diablo, and the level design had a great foreboding feel to it. The gameplay we got to see during the announcement featured six players playing at once, which is something we've never seen before in a Diablo game.