The Pro Eye has "foveated rendering" which will supposedly give you a better visual quality inside the headset. The company announced that its introducing fovated rendering software into the mix using Nvidia's new RTX technology to create sharper images in VR by drastically reducing the resolution around areas in the wearer's peripheral vision. Navigation is undertaken with the Vive controllers, which will be in their second-generation for the launch of the Cosmos. This data, when tracked, enables developers and others to determine where users are looking most often, making it easier to optimize or adjust the VR experience to improve training environments, determine what holds the user's interest the most, and more.
One of the important factors when helping virtual reality (VR) go mainstream is its ability to browse the web. In its press release, HTC provides further hints that the HMD has "the capability to be powered by more than a traditional gaming PC". The headset also features handheld controllers, which with the glowing circular rings, looks like something out of the movie Tron.More news: Do ex-presidents back Trump wall? They say no
If you've ever used a virtual reality headset, you know that it tracks a lot of things including your head and hands to ensure a seamless, immersive experience. The headliners are two new headsets, including the Vive Pro Eye, which adds eye-tracking to last year's high-end hardware, and the Vive Cosmos, which turns the tracking inside out.
HTC General Manager, Americas, Dan O'Brien, positioned the Eye hardware as a great move for enterprise users. "VR and AR need to be about experiences, not applications", he said.
In addition, HTC also announced a new subscription service for the Viveport, dubbed Infinite, which will allow users to access to 500 apps and games at any given of time starting April 5.