Dextero points out that Apex Legends had an average viewership of 183,089 over the seven day period ending on February 10. According to Tfue, one of the best Fortnite players and streamers in the world, a large part of the reason for that switch comes down to how each game handles stream snipers. At its peak this past weekend, Apex Legends had over two million concurrent players, Respawn CEO Vince Zampella said in a recent blog post.
It remains to be seen what Respawn has in store for Apex Legends moving forward, but its rapid growth certainly hasn't showed any signs of slowing just yet.
Apex Legends will then introduce cross-play for all at a later date but can not afford to miss this opportunity.
USA players were responsible for $320 million of the half a billion total, that took the game 326 days to reach. There's many more reasons why it could be the next Fortnite that just those, so enjoy the video and don't forget to subscribe to CBR for more Fortnite content.More news: Miley Cyrus & Shawn Mendes Rehearse For Their Dolly Parton Duet
The newly released battle royale game - labeled as "the Fortnite Killer" - went from a buzz-worthy title to an online phenomena in mere days. Unlike other Battle Royale games, each character has a set of unique abilities, depending on which one you choose to play as. With lots of new players discovering Titanfall through the free Apex Legends, EA has made it very easy for them to jump into Titanfall 2. There's nothing truly groundbreaking here, but it's the vast amount of little things that Apex does extremely well that makes it stand out from the rest.
Ninja also shared his other first-place victories in esports tournaments, with his wife sharing the fact he has now done this each year since 2016 in different battle royale games. Essentially, not only are the top streamers playing Apex Legends, but smaller streamers looked to deviate from Fortnite as well.
What happens when Epic Games implements the Apex features mentioned above into Fortnite?